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Roguelike Keybinding Issues

Posted: Fri Feb 23, 2018 2:38 am
by Computation
I use the roguelike keybindings and I found some small issues:

1. Some commands use keys that are used by UNIX to send signals. One good example is ^C which is used to merge stacks of items but on the GNU/Linux tty it will instead close TomeNET, probably due to the fact that it sends SIGINT there. This can be circumvented with macro's though.

2. the a and z keybindings are weirdly swapped. When using the actions with inscribed items one needs to have an inscription part start with @a for using the action that is mapped to the z key and @z for using the action that is mapped to the a key. The normal keybindings do not have this problem. Why were they swapped? It does not even make the bindings more roguelike, since the original rogue used z for all magic sticks in the game and a was just to repeat the last command.

I think it would be better to avoid keybindings that clash with keybindings that send signals in UNIX and to swap the a and z keybindings in the roguelike keybindings.