I heard that someone is interested in mana cost efficiency of some spells…
The red line is to indicate highest possible lvl, without spell-power
For start just firebolt
Calm down, just be little patient my friend, probably you expected this instead:
And Manathrust
Spells, spells, not enough mana
Spells, spells, not enough mana
Last edited by tokariew on Sun Aug 27, 2017 1:38 am, edited 4 times in total.
Re: Spells, spells, not enough mana
Is it a bug? Why high-tier manathrust so uneffective?
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Re: Spells, spells, not enough mana
Change plots in first post, my formula for damage output wasn't correct, it change dmg from zero to something to early
I will say, that manathrust 1 have some insanly high damage output, by mana cost, i think the closest bolt have nearly three times worst efficiency…
and mana efficiency is kinda not working. for acid bolt, the highest tier is only more efficient with nearly maxed Earth and spell-power…
I will say, that manathrust 1 have some insanly high damage output, by mana cost, i think the closest bolt have nearly three times worst efficiency…
and mana efficiency is kinda not working. for acid bolt, the highest tier is only more efficient with nearly maxed Earth and spell-power…
Re: Spells, spells, not enough mana
Cool analysis. How do you investigate this stuff? I mean algorithm. And which programs do you use?
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
Re: Spells, spells, not enough mana
I wrote little python script, which ask me about spell, and then show my plots…
My skills with regular expression are poor, so no automatic analysis, just type this into script…
Script ask you about name of spell, at which lvl of skill you can cast, mana cost of each tier, how dmg is calculated and what are lvl limits of spell (for manathrust II you have something like this ' fire_bolt(Ind, GF_MANA, args.dir, damroll(get_manathrust_dam(Ind, 20)), " casts a mana bolt for")'). So for manathrust II lvl limit is 20.
i can share the script, but it's probably not very usefull
and script scare user with it blackness:
My skills with regular expression are poor, so no automatic analysis, just type this into script…
Script ask you about name of spell, at which lvl of skill you can cast, mana cost of each tier, how dmg is calculated and what are lvl limits of spell (for manathrust II you have something like this ' fire_bolt(Ind, GF_MANA, args.dir, damroll(get_manathrust_dam(Ind, 20)), " casts a mana bolt for")'). So for manathrust II lvl limit is 20.
i can share the script, but it's probably not very usefull
and script scare user with it blackness:
Re: Spells, spells, not enough mana
Fun! Sure, share it please It could be useful testing tool. Also Shtukensia learn python atm, so interesting to look into it
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
Re: Spells, spells, not enough mana
https://gist.github.com/Tokariew/be29ed ... 0f884c2baf
click raw and save as, need numpy and matplotlib installed for python to work.
i make little change to write it as one plot at once, with two subplots.
click raw and save as, need numpy and matplotlib installed for python to work.
i make little change to write it as one plot at once, with two subplots.