Just some ideas for offensive stance

Ideas for cool stuff in the future.
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DeathGod
Posts: 21
Joined: Sun Dec 13, 2009 11:58 pm

Just some ideas for offensive stance

Post by DeathGod »

Since the offensive stance is quite unpopular these days...
I thought of something for post-king offensive possibilities.
see if they make sense oO

D = target
@ = you
X = area also will be hit if an enemy is present



normal 2h swords:

.....
.X...
.D@..
.X...
.....

Executioner:

50% regular monster hp -> 150% crit chance multiplier
25% regular monster hp -> 175% crit chance multiplier
10% regular monster hp -> 200% crit chance multiplier
50% unique monster hp -> 130$ crit multiplier
25% unique monster hp -> 150% crit multiplier
10% unique monster hp -> 175% crit multiplier

Normal 2h Hafted:

.....
XX...
XD@..
XX...
.....

Mace of Disruption:
Extra interception chance vs spells
Chance to Knock monsters behind and adjacent to target monsters back

normal 2h Polarms:
*Melee radius of 2, can hit both monsters in a line

.....
.....
DD@..
.....
.....

Scythe of Slicing:
.......
...XX..
..D.@..
...XX..
.......

Melee radius of 2, hit all cells adjacent to you(direction of target), but not the back.
monsters at outer hitting area takes 120% damage.

Normal 2h Axe

.....
.X...
.D@..
.X...
.....

Thunder axe
chance of emitting energy that hits everything adjacent to target for 25%-50% melee dmg.
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