I'm using this with PWMAngband to get alternate display modes like isometric or first person PoV. I'm wondering if it would work with TomeNET, especially to display tiles.
Pre-requisite: a full console client. Angband (and PWMAngband) has such client (GCU) which uses Curses and is really minimalistic.
Necklace of the Eye frontend
Re: Necklace of the Eye frontend
Screenshot of the Welcome screen:
https://onedrive.live.com/redir?resid=7 ... hoto%2cpng
Screenshot with built-in tiles (tileset can be expanded with custom tiles):
https://onedrive.live.com/redir?resid=7 ... hoto%2cpng
Screenshot with first person perspective:
https://onedrive.live.com/redir?resid=7 ... hoto%2cpng
Screenshot with isometric view:
https://onedrive.live.com/redir?resid=7 ... hoto%2cpng
https://onedrive.live.com/redir?resid=7 ... hoto%2cpng
Screenshot with built-in tiles (tileset can be expanded with custom tiles):
https://onedrive.live.com/redir?resid=7 ... hoto%2cpng
Screenshot with first person perspective:
https://onedrive.live.com/redir?resid=7 ... hoto%2cpng
Screenshot with isometric view:
https://onedrive.live.com/redir?resid=7 ... hoto%2cpng
Re: Necklace of the Eye frontend
Necklace of the Eye website: http://www.roguetemple.com/z/noteye/
What do we need to make it work with TomeNet?
What do we need to make it work with TomeNet?
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
Re: Necklace of the Eye frontend
- a console client (like the GCU client from Angband -- compile with NCurses for Linux and PDCurses for Windows)tangar wrote:Necklace of the Eye website: http://www.roguetemple.com/z/noteye/
What do we need to make it work with TomeNet?
- a set of custom tiles
Re: Necklace of the Eye frontend
I'm dummy at programming Compiling something... Last time I compiled C program 10+ years ago It would be quite hard for me. I even have no idea what is console client So not much help from me there
But there is quite good guide about this program: http://www.roguetemple.com/z/noteye/dev.php
Tiles could be found there: http://www.roguebasin.com/index.php?tit ... ical_tiles
For example, http://rltiles.sourceforge.net/ is great looking tiles and completely free.
I'll be glad to help with drawing and assigning tiles to TomeNet objects, but to do so I need dummy instructions
But there is quite good guide about this program: http://www.roguetemple.com/z/noteye/dev.php
Tiles could be found there: http://www.roguebasin.com/index.php?tit ... ical_tiles
For example, http://rltiles.sourceforge.net/ is great looking tiles and completely free.
I'll be glad to help with drawing and assigning tiles to TomeNet objects, but to do so I need dummy instructions
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
Re: Necklace of the Eye frontend
I saw your message in-game that you started compiling GCU. Any good news?PowerWyrm wrote: - a console client (like the GCU client from Angband -- compile with NCurses for Linux and PDCurses for Windows)
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
Re: Necklace of the Eye frontend
Unfortunately you need some special compiler to get anything from the source because it's not ANSi complient and spits thousands of compilation error with a normal compiler. So I gave up. If anyone is willing to compile the source with main.gcu as its main entry point, feel free to do so.tangar wrote:I saw your message in-game that you started compiling GCU. Any good news?PowerWyrm wrote: - a console client (like the GCU client from Angband -- compile with NCurses for Linux and PDCurses for Windows)
Re: Necklace of the Eye frontend
i have problems, when i try to compile normal client for windows, i don't want to think about errors with gcu.