Necklace of the Eye frontend

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PowerWyrm
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Necklace of the Eye frontend

Post by PowerWyrm »

I'm using this with PWMAngband to get alternate display modes like isometric or first person PoV. I'm wondering if it would work with TomeNET, especially to display tiles.

Pre-requisite: a full console client. Angband (and PWMAngband) has such client (GCU) which uses Curses and is really minimalistic.
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PowerWyrm
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Re: Necklace of the Eye frontend

Post by PowerWyrm »

Screenshot of the Welcome screen:

https://onedrive.live.com/redir?resid=7 ... hoto%2cpng

Screenshot with built-in tiles (tileset can be expanded with custom tiles):

https://onedrive.live.com/redir?resid=7 ... hoto%2cpng

Screenshot with first person perspective:

https://onedrive.live.com/redir?resid=7 ... hoto%2cpng

Screenshot with isometric view:

https://onedrive.live.com/redir?resid=7 ... hoto%2cpng
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tangar
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Re: Necklace of the Eye frontend

Post by tangar »

Necklace of the Eye website: http://www.roguetemple.com/z/noteye/

What do we need to make it work with TomeNet?
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
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PowerWyrm
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Re: Necklace of the Eye frontend

Post by PowerWyrm »

tangar wrote:Necklace of the Eye website: http://www.roguetemple.com/z/noteye/

What do we need to make it work with TomeNet?
- a console client (like the GCU client from Angband -- compile with NCurses for Linux and PDCurses for Windows)
- a set of custom tiles
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tangar
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Re: Necklace of the Eye frontend

Post by tangar »

I'm dummy at programming :(Compiling something... Last time I compiled C program 10+ years ago :) It would be quite hard for me. I even have no idea what is console client :oops: So not much help from me there :roll:

But there is quite good guide about this program: http://www.roguetemple.com/z/noteye/dev.php

Tiles could be found there: http://www.roguebasin.com/index.php?tit ... ical_tiles

For example, http://rltiles.sourceforge.net/ is great looking tiles and completely free.
Image

I'll be glad to help with drawing and assigning tiles to TomeNet objects, but to do so I need dummy instructions :mrgreen:
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
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tangar
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Re: Necklace of the Eye frontend

Post by tangar »

PowerWyrm wrote: - a console client (like the GCU client from Angband -- compile with NCurses for Linux and PDCurses for Windows)
I saw your message in-game that you started compiling GCU. Any good news? :)
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
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PowerWyrm
Posts: 241
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Re: Necklace of the Eye frontend

Post by PowerWyrm »

tangar wrote:
PowerWyrm wrote: - a console client (like the GCU client from Angband -- compile with NCurses for Linux and PDCurses for Windows)
I saw your message in-game that you started compiling GCU. Any good news? :)
Unfortunately you need some special compiler to get anything from the source because it's not ANSi complient and spits thousands of compilation error with a normal compiler. So I gave up. If anyone is willing to compile the source with main.gcu as its main entry point, feel free to do so.
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tokariew
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Re: Necklace of the Eye frontend

Post by tokariew »

i have problems, when i try to compile normal client for windows, i don't want to think about errors with gcu.
img {
max-width: 100%;
}
https://tokariew.xyz
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