Spells discussion

Gameplay related issues.
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tangar
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Spells discussion

Post by tangar » Thu Jun 02, 2016 10:10 pm

1)
Fiery Shield Creates a shield of flames around you.
Required skill level for first spell level: 16.
Fiery Shield spell has very high fail rate in compare to other spells (I'm sorcerer, so could cast any spells from any schools and compared it).

Is it error or so conceived?

2) Cost of "Healing" (nature magic) spell is way too... No point to use it - you wouldn't have any mana. Easier to use potions. But there has to be compromise between magic and heal pots. It has to cost less mana imho
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Solanidae
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Re: Spells discussion

Post by Solanidae » Sun Jun 05, 2016 11:47 am

I haven't played a sorcerer or even skilled the nature school before so I'm not sure how good it is, but as you gain levels and your mana pool starts to improve the mana cost might not be so bad. That aside if you use project spells you can always heal party members with it

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tangar
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Re: Spells discussion

Post by tangar » Mon Jun 06, 2016 4:37 pm

Its ok if it would grow gradually. But right now at low-middle (didn't try high yet) lvls its not usable.
Tangar's guides, addons, mods & fonts: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

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