[impression] 'Bolt' vs 'Ball' spells // runemaster
Posted: Wed May 09, 2018 5:55 pm
[impression] 'Bolt' vs 'Ball' spells // runemaster
Bolt spells cost less mana, but make much less damage and could be reflected.. So I suppose it's not popular to use bolt spells at mid-early game for _runemaster_... Players could just forget about 'bolts' at certain moment and start to use only 'balls'.
Maybe it could be changed to make bolt spells more useful at mid-early? Should they have more damage than 'balls'? It make sense not only in terms of game balance (to make more choices for players - to use bolt or ball in the fight), but also fits in ''lore' thingy - bolt is more concentrated 'magic' so it has to make moar damage.
Just an impression, maybe I'm wrong... Istari are using manabolts only because they forced to do so (not much alternatives for mana spells).. But runemasters could just forget about bolts at certain moment and it looks not right...
Bolt spells cost less mana, but make much less damage and could be reflected.. So I suppose it's not popular to use bolt spells at mid-early game for _runemaster_... Players could just forget about 'bolts' at certain moment and start to use only 'balls'.
Maybe it could be changed to make bolt spells more useful at mid-early? Should they have more damage than 'balls'? It make sense not only in terms of game balance (to make more choices for players - to use bolt or ball in the fight), but also fits in ''lore' thingy - bolt is more concentrated 'magic' so it has to make moar damage.
Just an impression, maybe I'm wrong... Istari are using manabolts only because they forced to do so (not much alternatives for mana spells).. But runemasters could just forget about bolts at certain moment and it looks not right...