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Re: [LIST] Minor ideas thread

Posted: Sat Jan 13, 2018 9:13 pm
by tangar
Make 'Holy Curing' paladin school better by making 'Heal' spell 100% success.

Re: [LIST] Minor ideas thread

Posted: Wed Jan 17, 2018 3:12 pm
by tangar
Indestructable rings.. Currently this suffix doesn't really important. And in the same moment magical rings in Tolkien lore has to be quite special. Maybe add some monsters who could destroy rings even if character got double resistance? (except art-rings). It would make sense to 'Indestructable' suffix. Maybe it's stupid idea, just wanna point our that currently if ring have 'Indestructable' suffix, I would rather throw it away cause it wouldn't stack with my other rings. It's not right approach.

Re: [LIST] Minor ideas thread

Posted: Wed Apr 25, 2018 10:00 am
by tangar
Make it not possible to generate 'Q' pit at tiny lvl (like give minimum area size to generate it)

Re: [LIST] Minor ideas thread

Posted: Sun May 13, 2018 10:34 am
by tangar
SUSCEP_ELEC monsters

http://muuttuja.org/tomenet/monsters/in ... mit=Search

Currently there are only 3 mobs susp to electricity; maybe add there some more.. other mists.. and why there is only one rogue? looks like a minor bug :) if not, then it would be logical to add there more rogues.. But actually it make more sense to give all 'p' who wear heavy metal armour - SUSCEP_ELEC property

Re: [LIST] Minor ideas thread

Posted: Fri Jun 01, 2018 4:30 pm
by tangar
Make 'poison' useful
Currently there is absolutely no sense in using poison when you play runie:
http://muuttuja.org/tomenet/monsters/in ... mit=Search

It would be fun to have some monsters who would be if not susp_poison (but why not actually!?), but at least would be protected from other elements, so poison would be a choice. I would suggest give one of 'U' protection (at least resistances) from all major elements except poison.

My favorite thing atm - meet iron 'L' and hit him with 1200dmg with acid bolt :D It would be fun to make such gameplay opportunities happen more often VS different monsters

Re: [LIST] Minor ideas thread

Posted: Tue Sep 11, 2018 8:28 am
by tangar
Already DONE!
----
Throw items macro in Macro Wizard

At IDDC and RPG-server, when you just start to play - it's could be pretty useful to be able to throw weapons and potions to enemies. Sometimes I got several daggers and other blades in my inventory, but I'm not able to throw them in battle; cause I have to 'prompt' directions manually and it's not a case when you fight with bunch of angry orcs :D

Suggestion:
add macro to throw items to target closest monster.

Algorythm:
First you have to assign new key in Macro Wizard to throw items to the closest monster. Example: you assign it to F1 key. Then:
1) you push 'F1' key
2) game asks you which item do you wish to throw
3) you choose an item (a-z)
4) this item thrown to the closest enemy automatically

Also maybe add possibility to fast throw (to the closest enemies) items which were inscribed in certain way.

Actually I'm huge fan of throwing stuff in roguelike games; previous ideas about throwing-skill: viewtopic.php?f=7&t=902

Re: [LIST] Minor ideas thread

Posted: Tue Sep 11, 2018 6:40 pm
by tokariew
but it already there in wizard under C with firing…
and it work with inscribed items…

Code: Select all

\e)*tv@t1\r-

Re: [LIST] Minor ideas thread

Posted: Tue Sep 11, 2018 7:27 pm
by tangar
yay! Fun :D thank you for showing it!

Re: [LIST] Minor ideas thread

Posted: Wed Sep 12, 2018 9:42 pm
by tangar
I just rfed suggestion (so post there do not forget, that I /rfed it, and don't repeat it in future):
- to add ambient flags for shops to sound.cfg . There are perfect cycled shops sounds around - for each shop & service, from magic to bank :)

also it would be great to have ambient flags for each dungeon; sometimes you get tired from music and it would be great to play with just background of water drops and wind vailing :)

Re: [LIST] Minor ideas thread

Posted: Wed Nov 14, 2018 7:39 pm
by tangar
add monster 'Killer-door'

it's basically unique mimic-door which bashes you to death :D (based on tomenet-folklore about Nazgul King, who thought that he is a door..)