Today I made my own soundpack.. It works, everything is fine.. But now I see more clearly some critical points in music system which could be improved.. I've already wrote about them in 1st message, but I wanna comment and make some additional points there.
1)
The limit of maximum number of tracks per location - very dissapointing. We need to remove this limit. Its would make soundpack more interesting. Why? A lot of people said that they like music from my stream. I do not have any repeats there - its music from diablo 1-3 which shuffles in random order. So its very diverse and not boring. Its boring to listen the same music track again and again...
So I think its better to have possibility to assign any amount of soundtracks from the list (it would be easier to put only their numbers, like 1,6,9,24...).
So sound.cfg file could be have list of music in musicpack:
====
[Music list]
1 dungeons/bd1.mp3
2 cities/Linelle.mp3
3 dungeons/hive.mp3
....
43 cities/gondolin.mp3
====
Then there would be such structure:
=====
[Music]
generic = 1, 5, 8, 9, 23, 28 32, 41
town_generic = 6,7,22,32
....
=====
So when musicpack maker would make playlist he could assign as much soundtracks to any place as he want to. It would be very nice. For example, right now I want to have have the same wide music buffer (like 20 songs) for all dungeons with additional music themes to some of them. It would sound much better then 3 songs again and again.
2)
Add shuffle (random music selection) when song ended in the same location. Now its playing the same melody again and again. Its very annoying and also its not possible to use short melodies cause of it.
So... Currently I'll rather prefer using my old random shuffle d1-3 playlist than musicpack which I made.. Its very sad - I spent several hours today to make it and its all for nothing
But.. In other hand - I've understood this problems and found an interesting way how to present music tracks in music.cfg . Hope it would help.
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Tokariew, thanks, I'll check this server
mp3 works fine