True artifacts revamp

Ideas for cool stuff in the future.
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tangar
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True artifacts revamp

Post by tangar »

True artifacts revamp

True artifacts - very special feature of TomeNet. I didn't seen anything like this in another online games.

Some information for a new players first:
True artifacts are temporary items - if you find it, it would exist only 30 days; after a month it would expire and another player would be able to find this item. If you find several items with from "set" (has the same name) - you would have completed "set" and get luck parameter (so you would have higher chance to find powerful items).

Problem:
True artifacts has to be very powerful magic items cause of it temporary existence. But the most of them (which I found.. and I got 5 of them in last few weeks) not powerful at all. They commonly have:

1) _one_ !basic! resist which doesn't mean any sense (cause a lot of items provide ALL 4-5 base res at once)
2) one normal resist (paralize, for example). useful, but only one
3) somekind of magic for activation (for example, fire bolt). To activate it you have to spend _two_ turns. Damage from it very low. For example for "Paurnen" gloves: 5..25d8.. It means from 8-40 to 25-200. Even if I would get 200 damage - for 2 turns its _nothing_. I don't think there is any players lvl 20, who deal 100 damage per turn. Its nonsence. Restoration of this useless thingy 2..5+d2 turns.
4) property which add some damage from element (poison, lighting, cold). Dont give any viable influence at dps or survivability
5) another properties, like life regen.. Yep, its nice thingy, but certaintly not worth to wear this item.

Conclusion:
1) There are a lot of _common_ magic items with two useful resists, which is way better then true artifacts. True artifact has to be unique and useful. Most of them right now only useful to sell it to the shop immediately after you find them
2) Damage from any activated magic items is too low. No point to use this items or to make macros for using them in any situations. But there has to be situation when they are useful, it would be more interesting. It would be awesome to have character with a lot of deadly activated items - like techno-mage. Right now there is no point to use items, cause normal attacks way better.
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PowerWyrm
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Re: True artifacts revamp

Post by PowerWyrm »

*cough* *cough* magic device skill

Check the TomeNET ladder for Magic Device warrior characters. You'll see winners there...
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tangar
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Re: True artifacts revamp

Post by tangar »

Ok, if you got magic devise skill with "Paurnen" gloves; 8-200 damage per 2 turn; its 4-100 damage per turn. Nothing really. How much it would be with magic devices skill 20 for example? I doubt that it would give much influence.
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Solanidae
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Re: True artifacts revamp

Post by Solanidae »

The true artifacts you're finding are on the really low end of the loot table. I know there's four sets of gauntlets all beginning with "Paur" that only give a brand and a resist, I would always find those when I was hunting Scrags on my Druid, and I could never really find a use for them other than 15k gold. Truthfully many of the best items you can find short of extreme luck with random artifacts are going to be true artifacts. As you start tackling harder mobs you'll have a greater chance of getting amazing drops like the Mage Staff of Hellfire.

That aside, many true artifacts are really good weapons if you luck out and find even a crappy one early on off Robin Hood or somebody. A true artifact axe you have 0 points in is much better than a +6, +7 whip you have 10 points in.
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tangar
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Re: True artifacts revamp

Post by tangar »

As I mentioned before, I got ~5 true artifacts in 2 weeks. All of them are rubbish.

My point is: true art has to be very powerful item.. Or just useful item. BUT not a rubbish.
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tokariew
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Re: True artifacts revamp

Post by tokariew »

You just finds this artifacts to late :D
We have many powerfull arts, but lots of them, are in player hands
Gauntles Pau* you can find as shallow as -450 BD, when oc start at -500! This Gauntlets are pretty powerfull for level 5-10 users. Really its hard to have single item more powerfull early (except if you enter Highlander or Keeper)
You can find at the end of Orc cave Full Plate of Isildur, with base res, nexus, sound and conf res. Which give you 50AC. And some bonus to constitution.
Check Dagger Narthanc it give you immune to fire, brand fire, some lite at you can find it even at TT!
If you find arts at they average depth, you will find them usefull for some time. If you find them deeper, probably you will have already some better item, or covering most of arts powers. So if you find them to late, is nice to read some description about them. Find them earlier :D
We have many powerfull items, but we must to have some luck to find them not to late. They can't be to powerfull too, becouse, if you loose them after 30 days, after some leveling, you should be able to replace it with some ego items
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tangar
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Re: True artifacts revamp

Post by tangar »

tokariew wrote:You just finds this artifacts to late :D
We have many powerfull arts, but lots of them, are in player hands
Gauntles Pau* you can find as shallow as -450 BD, when oc start at -500! This Gauntlets are pretty powerfull for level 5-10 users. Really its hard to have single item more powerfull early (except if you enter Highlander or Keeper)
1) You said:
"This Gauntlets are pretty powerfull for level 5-10 users"

Requirements for gauntlets:
The Set of Gauntlets 'Paurnen' {+,17} [2,+15]

So Its lvl 17 req., you cant use them at lvl 5-10...

2) And another - very logical idea. Any player can get "lvl 5-10" in a few minutes. You could gain level lvl 20 in a hour or so if you would be lucky a bit. So its NO POINT at all to have anything "valuable" for "lvl 5-10".

3) I've made my point. You could disagree with it, but I think its quite obvious that there are some completele USELESS low lvl true arts, which need to be rebalanced. They have to be valuable enough to use them somehow, to _trade_ them. Now I offered arts and nobody with to buy them. Because they are rubbish :) True arts - rubbish MEH

Now everything is ok with regular magic items or rare items or random artifacts. But true arts has to be stable and powerful enough to make players want to find them.
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Solanidae
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Re: True artifacts revamp

Post by Solanidae »

tangar wrote:
tokariew wrote: Requirements for gauntlets:
The Set of Gauntlets 'Paurnen' {+,17} [2,+15]

So Its lvl 17 req., you cant use them at lvl 5-10...
The level requirement doesn't apply to the first person to pick the item up. If a level 1 found it in the barrow downs they would be able to use it. You have to "own" an item to wear it, once a character above the level limit picks it up ownership transfers to that character.
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tangar
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Re: True artifacts revamp

Post by tangar »

Still there is point 2)
Any player can get "lvl 5-10" in a few minutes. You could gain level lvl 20 in a hour or so if you would be lucky a bit. So its NO POINT at all to have anything "valuable" for "lvl 5-10".


So there is no chance to find true art in bracker "5-10" lvl - too fast lvling and too small chance to find it cause its unique items, 1 at server.

Very simple and logical thingy - true art has to be unique and powerful item, not rubbish :) All true arts which I've found (except dagger with immunity) - its just a set of useless properties.
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tangar
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Re: True artifacts revamp

Post by tangar »

Please revamp true arts from dungeon bosses:
https://tomenet.eu/guide.php?chapter=4. ... arding#r20

... cause right now there is no point at all to visit different dungeons. You just do this:
Tower -> Orc Caves -> Mordor -> Angband (+Mount Doom)... Some people also go Paths of The Dead to finish Nazguls.

The only useful arts from bosses are Boomerang of Beor (but also it's rarely fits, I prefer shooters with extra resist), Arkenstone of Thrain (but people rare risk to visit Erebor cause no-stairs), Ring of Phasing (very late game, 99% players didn't saw it)...

I wanna go to all beautiful TomeNET dungeons, to enjoy different layout and bosses, to listen this dungeons special music tracks.. But now there is no point at all to go there.. Bonus to exp doesn't really matter, cause you spend a lot of time to travel between this dungeons, muche easier to stay in city dungeons, where you know layout very well (Mordor is mountains, PotD - pits, Angband - walls) - why to spend time and risk (new layout, conditions) and go other places if there is no reward?

Suggestion: make dungeon boss' artifacts much more powerful, but...

1) decrease their drop chance (so it would be good to go there with new char after you died, to try your luck). It would make dieing less painful - would give a hope to find boss artifact with new char.

2) Replace some arts from rare used items to items which everyone needs - all this different weapon types could be changed to armour parts, EX:
Quarterstaff 'Ruyi Bang' - change to cloak ('fiery' kolla)
Pike 'Til-i-arc' - change to gloves (imm cold, hehe)
Trident of Wrath - change to boots (water walking, with water resist)
Right now I would never visit The Small Water Cave cause I don't need Trident with any my chars... Dungeon bosses have to have universal items, so everyone would like to go there.

3) If some arts could be too powerful - add some drawbacks to them. Such drawbacks could be, EX:
a) -1 life (-10% life), - stats, -speed
c) susp. to water/time/mana/mind magic (cause there are rarely exist resistances which could remove susp).. also some dark arts could have vamp-like effect, so you need to wear wrappings (like 'super' susp. light VS which res light doesn't work)
d) induce chaos effects
e) induce random phase door (cause rand teleport too harsh). to make is viable, let's it would be quite rare effect
f) remove certain ESP type (so if you got ESP all, with such true art you won't see 'good' monsters for example)
& etc

Dungeon bosses special _rare_ rewards would motivate players to travel around.

p.s.
Not sure how new arts could influence IDDC design; if it would be bad - IDDC could continue with old artifacts (donno how it works in programming way; maybe it's possible to somekinda create duplicates of bosses/arts in DB and put their flags to IDDC-only mode?).
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
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