[idea] solution to monster recognizing: glyphs background

Ideas for cool stuff in the future.
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tangar
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[idea] solution to monster recognizing: glyphs background

Post by tangar »

This idea would help recognize different type of monsters very easely. Right now its only possible to define glyph color. If there would be also possibility to define also background color for every glyph - it would give huge possibilities for defining different monsters... + flickering %)

For example, we could define different background for different monsters by 'level of danger' colors:

Image

So if there would be possibility to modify 'font-custom-_.prf' files and add there different background for different symbols - it would be just awesome! :)
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
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tangar
Posts: 1652
Joined: Tue Mar 03, 2015 3:49 pm
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Re: [idea] solution to monster recognizing: glyphs background

Post by tangar »

Also its could make lighting more interesting... and it could show 'aura's at monster or player :)
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GameGlaz — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz
Lightman
Posts: 165
Joined: Thu Jun 07, 2012 7:55 pm

Re: [idea] solution to monster recognizing: glyphs background

Post by Lightman »

is a good idea
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