[idea] Battlemage class
Posted: Fri Sep 16, 2016 8:10 pm
Battlemage - class which could use elemental magic and enhancements, but at the same moment is very strong in melee (not so good as warrior, of course, but quite good). Its gameplay a bit close shaman - but he can't shape-shift; an idea also a bit close to rune-master, but battlemage can't use big distance attacks. Battlemage - close&close-mid-range class which focuses at enchancing his weapons with elemental magic.
- Battlemage has access to 5 basic elements: Fire, Cold, Electricity, Acid and Earth (Shards). With them he could enchance his weapons or armour (not 1 piece of armour, but whole "set").
- Its possible to change active basic element "on fly" while in combat (like warrior could change battle stances). So most of the time Battlemage has to "stance dance" to be effective - changing enchantment at his weapon and at his armour
- new skill in "Magic" section" - Enhancement. While you lvl up this skill - its increasing your elemental bonus damage to melee attacks. At 25 it also grants double resistance to active element at armour enchancement, at 50 - immunity.
- special fighting technique (you could call it spell, but.. hm. need to think) - "Elemental rush" - AoE attack, you need to spend mana to use it. Its basically charged powerful short-term enchancement for a 1-2-3-4-5 (based at skill) turns. While its active, your melee attacks become AoE and increasing in size each turn to maximum size and then dissapears. With higher Enhancement skill AoE radius increased:
Its just a draft of course Please discuss and suggest new ideas!
- Battlemage has access to 5 basic elements: Fire, Cold, Electricity, Acid and Earth (Shards). With them he could enchance his weapons or armour (not 1 piece of armour, but whole "set").
- Its possible to change active basic element "on fly" while in combat (like warrior could change battle stances). So most of the time Battlemage has to "stance dance" to be effective - changing enchantment at his weapon and at his armour
- new skill in "Magic" section" - Enhancement. While you lvl up this skill - its increasing your elemental bonus damage to melee attacks. At 25 it also grants double resistance to active element at armour enchancement, at 50 - immunity.
- special fighting technique (you could call it spell, but.. hm. need to think) - "Elemental rush" - AoE attack, you need to spend mana to use it. Its basically charged powerful short-term enchancement for a 1-2-3-4-5 (based at skill) turns. While its active, your melee attacks become AoE and increasing in size each turn to maximum size and then dissapears. With higher Enhancement skill AoE radius increased:
Its just a draft of course Please discuss and suggest new ideas!