Server-side changes in 4.5.2:
-'RPG' server has been renamed to 'Ironman' server.
-Fixed potential crash during wilderness generation.
-Added kobold skeletons.
-Fixed a crash when an artifact is generated on the world surface.
-New command /info is now enabled, which allows you to set a message similar to afk-messages, just when you're not afk.
-Sauron's cast speed buff has been toned down.
-Coin monster names are now displayed in grammatically correct ways.
-Rogues and mimics get full benefits from +MANA items (gloves of the magi).
-A glitch in house wall paint has been fixed.
-The money gifted by the temple priest on resurrecting has been lowered.
-The /page command now accepts account names too instead of character names.
-The confusion-damage part of 'Curse' spell from Holy Offense school deals actual damage again (in addition to the confusion effect).
-Weather has 'wind' again.
-Potion of Augmentation now costs somewhat less than the 6 stat potions would cost altogether.
-A crash has been fixed if a dungeon-boss monster attempted to spawn on the world surface.
-Vampires get no more HP regeneration at all while suffering from sunlight.
-Characters cannot enter resting mode anymore while being cut. Note that this is only a cosmetic change, as resting wouldn't heal HP while cut anyway (nor would it slow down the cut in any way).
-A rune-glyph related crash has been fixed.
-Inscription !F has been modified so it makes sense: It now prevents using up a torch inscribed !F to refuel your currently used torch. (Also, !k implies !F.)
-New commands /pquit,/gquit,/quit (and variants) are available to leave your party, guild or the game (same as pressing CTRL+X).
-Time description in /ex command has been improved/fixed. /ex command has been cleaned up a bit.
-Nargothrond now sports a 6 (magic shop) too, oops.
-If Morgoth leaves the level because of a winner entering it, he will summon a cloned Great Wyrm of Power in his stead.
-Some missing resistance flags have been added to monsters, mostly light resistance (for example on fire/lightning dragons and hounds, some elementals, some golems and light-based monsters) and dark resistance for a couple elementals.
-Artifact list also displays lore now (suggested by Random).
-Chat-reply prefix '+:blabla..' works better now.
-Missing sfx for 3 miscellaneous events were added (play Go stone, block trap, block bolt-spell).
-Disruption shield:
-Initial cast message is white, not violet.
-Running-low message comes at -15 turns instead of -20.
-Running-low message comes together with colour animation changing from usual violet/red/orange to black/white flicker (until it runs out completely).
-Mimic breath weapons have been adjusted somewhat, most notably the basic elemental breaths have had their damage reduced from curHP/2 to curHP/3.
-The 'Healing' spell from 'Nature' school has been fixed.
-Black Breath is removed on instant resurrection (tm).
-Bronze Dragon Scale Mail and greater bronze dragons gained reflection.
-Party members outside of your level range for sharing experience have their level displayed in grey in '@' list.
-Boomerangs in item lists are now displayed in umber colour, same as bows. Trap kits will be umber too, runes bright red.
-Server configuration files will be moved to new folder lib/config. tomenet.acc will be moved to lib/save. Migration code does this automatically for you.
-Server checking for invalid names works correctly on Windows filesystems now.
Ironman Deep Dive Challenge:
-Killing monsters on the way to IDDC no longer kills slot-exclusive characters, but treats the monsters as clones instead (no exp, no drops, no credit).
-Ghost divers are indicated by their character level being displayed in red in the top score table in the mayor's office.
Edit: Shamans can now use Angel forms.
See client changes at
http://www.tomenet.eu/phpBB3/viewtopic. ... 1534#p1534