TomeNET Pseudo-graphic Fonts Release

Additional files for the client such as sound, music or fonts.
Lightman
Posts: 165
Joined: Thu Jun 07, 2012 7:55 pm

Re: TomeNET Pseudo-graphic Fonts Release

Post by Lightman » Sun Apr 10, 2016 2:51 pm

I'll let you know if I find a work-around.

mikaelh
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Re: TomeNET Pseudo-graphic Fonts Release

Post by mikaelh » Mon Apr 11, 2016 9:34 am

Lightman wrote:I tried using the characters 128-255 and when I tried, there was a bug that sometimes tiles are repainted with the character 128 lower than the one that should have been painted. So char 254 could sometimes repaint as character 126, which is '~'.
Thanks for the detailed description. I think I found the bug. It's in the client code (Receive_char in src/client/nclient.c). Hopefully we can have it fixed in the next client release.

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tangar
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Re: TomeNET Pseudo-graphic Fonts Release

Post by tangar » Mon Apr 11, 2016 11:38 am

Good job with finding this bug, guys %) Actually I am starting to think that font is better for TomeNet then tiles-pictures because font could be painted with different colors (with flickering patterns!) what is essential for such complex game. The only problem was limited "graphics". But with 255 tiles TomeNet would look very visually attractive :)

Can't wait for fixing this bug and new version of font by kimsoonsung %)
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

kimsoonsung
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Re: TomeNET Pseudo-graphic Fonts Release

Post by kimsoonsung » Tue Apr 12, 2016 5:30 am

So glad to hear good news. 8-)

Lightman
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Re: TomeNET Pseudo-graphic Fonts Release

Post by Lightman » Sat Apr 23, 2016 6:11 am

Here is a 21X31 Font with similar graphics:

https://drive.google.com/open?id=0Bxlp3 ... 1k3UUxjaGM

To turn the graphics on, you will need to install the prf into the users folder:

https://drive.google.com/open?id=0Bxlp3 ... 3YwSDhEalU

Lightman
Posts: 165
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Re: TomeNET Pseudo-graphic Fonts Release

Post by Lightman » Sat Apr 23, 2016 9:33 pm


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tangar
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Re: TomeNET Pseudo-graphic Fonts Release

Post by tangar » Mon Jun 06, 2016 4:49 pm

Guys, are we any close to patch which would fix "128-255 symbols" bug? %) Can't wait for this great moment ;)
Tangar's tileset, addon, guides & maps: English TomeNET page ||||||| Russian TomeNet page
http://youtube.com/GlazGame — streams in English // http://youtube.com/StreamGuild — streams in Russian
My chars @ angband.oook.cz

Lightman
Posts: 165
Joined: Thu Jun 07, 2012 7:55 pm

Re: TomeNET Pseudo-graphic Fonts Release

Post by Lightman » Mon Jun 06, 2016 6:08 pm

Seconded. Will open up a great potential. Can we have the patch?

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