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Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Posted: Thu May 25, 2017 11:27 pm
by darwin
Lightman wrote: Thu May 25, 2017 7:30 pm[...]In my opinion they should be the default tiles for new starters.
As I originally implied (saying the tiles should be an option, not default, but not sure Tangar understood) I agree with Tangar ASCII is best for ‘situation awareness.’ A low-level player doesn't want to see a humanoid then it's a human-looking extremely powerful undead, etc.

That's why the original Angband tiles were a novelty, but I quit using them very fast... couldn't tell the difference between safe townspeople, battle-scarred veterans in town (which in Moria/Angband/ToME usually killed first-level characters,) and many other, mostly powerful, humanoids in the countryside/town and dungeon areas, along with confusion for many other monsters, probably... and you could no longer know which letter to type in for ‘monster memory’ descriptions (described even if you hadn't seen one before.)

Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Posted: Fri May 26, 2017 8:46 am
by Lightman
ASCII is best for situation awareness, which is why Tangar put in tiles for terrain and unique monsters but kept the ascii for everything else. The result is superior.

Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Posted: Sun Jun 04, 2017 10:42 am
by tangar
Lightman, thanks for support, mate :D

---

1) updated 1st post with example of different 'D's looks
2) wrote story-presentation of tileset @ reddit

If you like tileset, please don't hesitate to say 'Thank you' :D

Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Posted: Sun Jun 04, 2017 5:38 pm
by tokariew
what if someone don't like it?

Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Posted: Sun Jun 04, 2017 8:59 pm
by tangar
Is it figure of speech or you are asking this question for real? :D Anyway...
tokariew wrote: Sun Jun 04, 2017 5:38 pm what if someone don't like it?
I see at least two options:

1) Someone could tell what exactly he doesn't like, maybe this features could be improved in next versions 8-) Constructive criticism are always welcome!

2) Also ANYONE could make his own variant of tileset; improve my tileset or create your own from scratch :D No limitations there, I published this project at public domain, so anyone could modify/copy/do-what-ever-he-want with it :twisted:

Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Posted: Mon Jun 05, 2017 6:37 pm
by tokariew
someone can pick up version 3 ;D and say why they don't plan to use this font ;D
And someone could tell that he play with even smaller tileset like 8x13 (this font have so much history with certain someones) and on which this tileset is mainly for terrain and not for monster recognition, because this extra features on glyph are hardly visible. And someone doesn't like changing his font size, because they feel something wrong with letter proportion xD.

Ok I just weird and i like my fonts and icons smallish :) And i play lately way to occasional to learn to play with diffrent font size. ;p

Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Posted: Mon Jun 05, 2017 6:51 pm
by tangar
As we say in Russia: "привычка - страшная сила" (habit is a tremendous force) :D

Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Posted: Tue Jan 30, 2018 7:53 pm
by tangar
Update, version 1.9

Glyphs remapping:
The Witch-King of Angmar 2
Ulik the Troll 161
The Tarrasque 195
The Stormbringer (glyph deleted cause it's protected at server)

As right now we trying to find solution to use more glyphs, this version available only for 24x36 size (in hope that 2.0 version would have more free glyphs).

Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Posted: Sat Feb 24, 2018 8:19 pm
by tangar
there is a problem with:
The Witch-King of Angmar 2

It shows.. like a door lol. So if you see door comming for you - run :D

I'll have to think what's wrong with it and fix it in next release. Very strange cause I tested 2'nd glyph at trees and it worked..

Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET

Posted: Sat Feb 24, 2018 11:14 pm
by tangar
Ok, I found the bug. It happens if you use new 'test' client (with new music features). Beware of the Door! :D https://youtu.be/cDLueostm_Q?t=1h26m56s