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Re: [graphics] '1-bit graphics for TomeNET' pseudographics font project
Posted: Thu Dec 08, 2016 2:19 pm
by Lightman
Re: [graphics] '1-bit graphics for TomeNET' pseudographics font project
Posted: Thu Dec 08, 2016 3:00 pm
by tangar
Hm.. it seems my hosting has some problems today. I've wrote to their support.
Thanks for information.
---
It has to be fixed. Server was under DDoS attack
Re: [graphics] '1-bit graphics for TomeNET' pseudographics font project
Posted: Thu Dec 08, 2016 11:53 pm
by Lightman
Hi,
I have downloaded the files now.
Thank you.
Re: [graphics] '1-bit graphics for TomeNET' pseudographics font project
Posted: Fri Dec 09, 2016 12:34 am
by Lightman
If you are wondering, the terminal is 80 characters wide and 25 high. If you double the height of the display it goes up to 50 high.
Therefore, you can calculate how wide and how high you want the fonts to be.
For example, the display on my laptop is 1366 x 768. And I wanted a full screen experience with a single window.
1366/80=17.075
and
768/25=30.72
Therefore, the best fit for full screen on my resolution is a font 17X30TG.FON made from shrinking 21X31TG.FON
https://drive.google.com/open?id=0Bxlp3 ... Wo1MlpPWUE
https://drive.google.com/open?id=0Bxlp3 ... UdoMmRUbjA
Re: [graphics] '1-bit graphics for TomeNET' pseudographics font project
Posted: Fri Dec 09, 2016 4:21 pm
by tangar
- Version 1.8 - Polished several glyphs; resized small monsters (horse, rogue); golden dragonrider now female (got a hairstyle
); yeti boss got Y engraved at his chest; reworked granite walls (solid and normal) & etc. Also please note that @ project page were added boss exceptions notes (3 minor bosses has a different appearence to ascii glyphs).
A bit outdated screenshot (last version got new granite walls), but shows general idea of tileset
I suppose tileset very close to release, so I'll start working at different sizes soon.
Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET
Posted: Mon Dec 12, 2016 9:25 pm
by tangar
Ok. Its time for tileset to go live
Also I've released other sizes:
10x16
12x18
14x20
16x24
17x25
19x29
21x31
They are not completely polished, but playable. I can't test them properly cause I can't play with small font
Hope to get your feedback!
Download:
.FON files:
http://mmoforum.org/images/games/tomene ... 1-8/fon.7z
.prf files:
http://mmoforum.org/images/games/tomene ... 1-8/prf.7z
Installation:
1) extract .FON files to \lib\xtra\font
2) extract .prf files to \lib\user
3) in-game push "=" -> "f" and use "+" and "-" to surf through fonts
Enjoy!
Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET
Posted: Wed Dec 14, 2016 12:44 am
by Lightman
Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET
Posted: Wed Dec 14, 2016 11:58 pm
by Lightman
Hi,
I had a quick look at the fonts. At first glance they seem to be working. I may be able to do some proper tests to make sure it is all correct. If it passes the tests, then I'd be excited to see a 4.7.0b release, which includes the extra fonts. We need them. They make the game easier to play for beginners and advanced players and also make the game beautiful.
Thanks T!
Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET
Posted: Sat Dec 17, 2016 5:46 pm
by Lightman
Hi,
I am using the fonts and they work fine. I also tested them by visiting each dungeon and cycling through various sizes. Then I took a screen-shot of each dungeon. The screen shots are here is you are interested:
https://drive.google.com/open?id=0Bxlp3 ... E9qalh3R2s
We really should get these installed as part of a new release. They are awesome.
Re: [graphics] Tangar's tileset - 1 bit graphics font for TomeNET
Posted: Sat Dec 17, 2016 8:31 pm
by tokariew
i will consider to install and use it, if it was only the terrain, for now, for me the letters looks awkward at best…