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Re: [graphics] '1-bit graphics for TomeNET' pseudographics font project

Posted: Sun Nov 06, 2016 8:01 pm
by Lightman
Oh, there is a weird bug.

When you rename a font use the size as the first 5 characters eg. "12X24" then put what you like. Then put .FON. Make sure you rename the internal properties of the font to match ("Edit>Properties" in Fony: The font name, module name and description). This seems to really matter when you are making fonts and I don't really know why but it will not be happy if you forget to.

Re: [graphics] '1-bit graphics for TomeNET' pseudographics font project

Posted: Sun Nov 06, 2016 10:37 pm
by tangar
Yep, metadata in .fon has to be the same as font name.

Thanks for shrinking to 16x24; looks a bit crude, but better, than nothing :) I didn't make small scaled variants cause I still reworking '21x31' a lot. When I'll make safistactory 21x31, I'll start porting it to other sizes :)

Re: [graphics] '1-bit graphics for TomeNET' pseudographics font project

Posted: Thu Nov 10, 2016 6:25 pm
by tangar
Version 1.4 live! Loads of new stuff there :) http://mmoforum.org/viewtopic.php?f=23&p=415#p375

Re: [graphics] '1-bit graphics for TomeNET' pseudographics font project

Posted: Fri Nov 18, 2016 7:39 pm
by tangar

Re: [project] Graphics: 1-bit font' - 21X31TG

Posted: Wed Nov 23, 2016 12:20 am
by Daonar
tangar wrote:21x31
Why it SO huge? :(
Will be nice to see 10x17 or same size pseudographics (for small-screen laptops)
:cry: :cry:

Re: [graphics] '1-bit graphics for TomeNET' pseudographics font project

Posted: Wed Nov 23, 2016 3:47 pm
by tangar
There would be other variants soon :) I have to test and polish everything first 8-)

Re: [graphics] '1-bit graphics for TomeNET' pseudographics font project

Posted: Thu Nov 24, 2016 2:04 pm
by tangar
- Version 1.6 - Fixed dragonrider bug, polished/reassigned tiles (trees, floors, monsters)

Image

Re: [graphics] '1-bit graphics for TomeNET' pseudographics font project

Posted: Fri Nov 25, 2016 8:18 pm
by Lightman
Should mention that when people create a font like these, they need to tick the tick box that says "monospaced" in Fony. Otherwise, your font won't be fixed length and Tomenet will sometimes paint characters wrongly.

Re: [graphics] '1-bit graphics for TomeNET' pseudographics font project

Posted: Thu Dec 01, 2016 6:11 pm
by tangar
Version 1.7 - Rework and polished environmental and monster tiles; new dragonrider, dragons, demons & etc; new webs tile, new colors & other cool stuff :)

Image

Re: [graphics] '1-bit graphics for TomeNET' pseudographics font project

Posted: Mon Dec 05, 2016 2:21 pm
by tangar
Added boss exceptions notes @ project page