Afk doesn't turn off criminal flag wear-off anymore
As I said, its not fun to wait 10-40 minutes after you failed to steal something till next attempt. Idea is to make waiting more interesting.
Search found 1652 matches
- Sat Apr 02, 2016 11:41 pm
- Forum: Ideas
- Topic: [idea] Stealing improvements
- Replies: 19
- Views: 39104
- Sat Apr 02, 2016 11:18 pm
- Forum: Ideas
- Topic: [idea] Stealing improvements
- Replies: 19
- Views: 39104
Re: [idea] mini-games for a thief
As for now, it could be more simple solution:
make speed of criminal flag worn off depend on character movements. If character staying at one place - speed is 75%, if moving 150%. So to steal more ofter you have to move around At least some staff to do while waiting for flag release
make speed of criminal flag worn off depend on character movements. If character staying at one place - speed is 75%, if moving 150%. So to steal more ofter you have to move around At least some staff to do while waiting for flag release
- Sat Apr 02, 2016 7:18 pm
- Forum: General Discussion
- Topic: ...
- Replies: 10
- Views: 32490
Re: Editing font is interesting
I've noticed screenshots of your new font in your first message, but there is no link to download it Awesome font, would be glad to be able to try it
- Sat Apr 02, 2016 3:40 pm
- Forum: General Discussion
- Topic: [project] Tileset repair
- Replies: 23
- Views: 56305
[project] Tileset repair
As Necklace of the Eye frontend project is suspended due problems with compilation, lets try to repair primordial TomeNet tile set. From in-game chat with Mikaelh we know that: - the old graphics code allows you to specify a unique tile for every terrain feature, item or monster - problem : we've ad...
- Sat Apr 02, 2016 12:44 pm
- Forum: Bugs
- Topic: [minor] "player store search" prices
- Replies: 7
- Views: 22612
Re: [minor] "player store search" prices
Hm. Its quite strange limitation. I want to sell this rings cheaper then 3000. It has to be fixed imho. Roguelike - its is freedom
- Fri Apr 01, 2016 11:34 pm
- Forum: Bugs
- Topic: Training tower +100 layout
- Replies: 4
- Views: 12128
Re: Training tower +100 layout
Its good, but new players who just first time in-game - needs their place. If event running and there is only one lvl at Training Tower... It is too small sometimes when there are ~20 players online.
- Fri Apr 01, 2016 11:26 pm
- Forum: Ideas
- Topic: [Idea] Antimagic Ideas
- Replies: 2
- Views: 9213
Re: [Idea] Antimagic Ideas
I didn't play unbeliver yet, but your ideas are interesting. The only problem - do not make anti-magic skill too powerful and ruin game balance.. Its already good, isn't it? :) Without influencing balance could be added: "take off cursed items destroying the curse", "add more anti-mag...
- Fri Apr 01, 2016 11:18 pm
- Forum: Gameplay
- Topic: Fontain of polymorh + Seahorse = death
- Replies: 2
- Views: 16390
Re: Fontain of polymorh + Seahorse = death
Interesting solutions, thanks for sharing! I'm using more simple way - I go with anti-para amulet or cap as fruit bat could wear it. But at 35+ lvl there are more dangerous monsters comes from fountains and your methods are better there
- Fri Apr 01, 2016 9:32 pm
- Forum: Ideas
- Topic: [suggestion] cheques from sales in players shops
- Replies: 0
- Views: 7613
[suggestion] cheques from sales in players shops
Its quite a problem for shopkeepers to sell stuff in their shops sometimes. Especially if they selling items with several pieces in stack (magic arrows, scrolls, potions & etc) - players who buying 1 item would use 1 square at the floor with a cheques for gold. So shopkeeper always needs to have...
- Fri Apr 01, 2016 9:24 pm
- Forum: Bugs
- Topic: Training tower +100 layout
- Replies: 4
- Views: 12128
Re: [minor] Training tower +100 layout
Thanks for information. Hm.. Still it isn't nice to have it there. This is place to totally new players and they become confused when they got there :( I was confused several times and I'm not really newbie. There could be such solution: to create lvl 3 (+150) floor at Tower for arena event and make...