Search found 1652 matches

by tangar
Sat Apr 02, 2016 11:41 pm
Forum: Ideas
Topic: [idea] Stealing improvements
Replies: 19
Views: 39104

Re: [idea] mini-games for a thief

Afk doesn't turn off criminal flag wear-off anymore :P

As I said, its not fun to wait 10-40 minutes after you failed to steal something till next attempt. Idea is to make waiting more interesting.
by tangar
Sat Apr 02, 2016 11:18 pm
Forum: Ideas
Topic: [idea] Stealing improvements
Replies: 19
Views: 39104

Re: [idea] mini-games for a thief

As for now, it could be more simple solution:
make speed of criminal flag worn off depend on character movements. If character staying at one place - speed is 75%, if moving 150%. So to steal more ofter you have to move around :) At least some staff to do while waiting for flag release :mrgreen:
by tangar
Sat Apr 02, 2016 7:18 pm
Forum: General Discussion
Topic: ...
Replies: 10
Views: 32490

Re: Editing font is interesting

I've noticed screenshots of your new font in your first message, but there is no link to download it :) Awesome font, would be glad to be able to try it :)
by tangar
Sat Apr 02, 2016 3:40 pm
Forum: General Discussion
Topic: [project] Tileset repair
Replies: 23
Views: 56305

[project] Tileset repair

As Necklace of the Eye frontend project is suspended due problems with compilation, lets try to repair primordial TomeNet tile set. From in-game chat with Mikaelh we know that: - the old graphics code allows you to specify a unique tile for every terrain feature, item or monster - problem : we've ad...
by tangar
Sat Apr 02, 2016 12:44 pm
Forum: Bugs
Topic: [minor] "player store search" prices
Replies: 7
Views: 22612

Re: [minor] "player store search" prices

Hm. Its quite strange limitation. I want to sell this rings cheaper then 3000. It has to be fixed imho. Roguelike - its is freedom :)
by tangar
Fri Apr 01, 2016 11:34 pm
Forum: Bugs
Topic: Training tower +100 layout
Replies: 4
Views: 12128

Re: Training tower +100 layout

Its good, but new players who just first time in-game - needs their place. If event running and there is only one lvl at Training Tower... It is too small sometimes when there are ~20 players online.
by tangar
Fri Apr 01, 2016 11:26 pm
Forum: Ideas
Topic: [Idea] Antimagic Ideas
Replies: 2
Views: 9213

Re: [Idea] Antimagic Ideas

I didn't play unbeliver yet, but your ideas are interesting. The only problem - do not make anti-magic skill too powerful and ruin game balance.. Its already good, isn't it? :) Without influencing balance could be added: "take off cursed items destroying the curse", "add more anti-mag...
by tangar
Fri Apr 01, 2016 11:18 pm
Forum: Gameplay
Topic: Fontain of polymorh + Seahorse = death
Replies: 2
Views: 16390

Re: Fontain of polymorh + Seahorse = death

Interesting solutions, thanks for sharing! I'm using more simple way - I go with anti-para amulet or cap as fruit bat could wear it. But at 35+ lvl there are more dangerous monsters comes from fountains and your methods are better there :)
by tangar
Fri Apr 01, 2016 9:32 pm
Forum: Ideas
Topic: [suggestion] cheques from sales in players shops
Replies: 0
Views: 7613

[suggestion] cheques from sales in players shops

Its quite a problem for shopkeepers to sell stuff in their shops sometimes. Especially if they selling items with several pieces in stack (magic arrows, scrolls, potions & etc) - players who buying 1 item would use 1 square at the floor with a cheques for gold. So shopkeeper always needs to have...
by tangar
Fri Apr 01, 2016 9:24 pm
Forum: Bugs
Topic: Training tower +100 layout
Replies: 4
Views: 12128

Re: [minor] Training tower +100 layout

Thanks for information. Hm.. Still it isn't nice to have it there. This is place to totally new players and they become confused when they got there :( I was confused several times and I'm not really newbie. There could be such solution: to create lvl 3 (+150) floor at Tower for arena event and make...