Search found 241 matches
- Tue Dec 05, 2017 4:09 pm
- Forum: Bugs
- Topic: A bit of socket programming... what if the meta is responding, but returns nothing?
- Replies: 1
- Views: 9260
Re: A bit of socket programming... what if the meta is responding, but returns nothing?
Alright I've found a fix for the problem. You simply need to replace (in c-birth.c): /* Read */ bytes = SocketRead(socket, buf, 80192); by: int bytes = 0; int retries; ... /* Listen for reply (try ten times in ten seconds) */ for (retries = 0; retries < 10; retries++) { /* Set timeout */ SetTimeout(...
- Tue Dec 05, 2017 2:11 pm
- Forum: Bugs
- Topic: A bit of socket programming... what if the meta is responding, but returns nothing?
- Replies: 1
- Views: 9260
A bit of socket programming... what if the meta is responding, but returns nothing?
Here's an interesting problem that's currently happening with the MAngband metaserver: it is responding (you can ping, create a socket and connect), but returns nothing when you try to receive data. Since the TomeNET code is identical (at least for Windows), this could happen also with TomeNET. Symp...
- Sun Sep 10, 2017 7:42 pm
- Forum: General Discussion
- Topic: is tomenet for me?
- Replies: 5
- Views: 16677
Re: is tomenet for me?
MAngband is dead. PWMAngband isn't dead, there even is a new version out and if you need something, ask the maintainer (that would be me ;) ). PvP is easy as changing a server option: by default, it's set to "both players need to agree for PvP", but you can set it to "setting hostile ...
- Sun Sep 03, 2017 8:40 pm
- Forum: Ideas
- Topic: [idea] reducing game speed at deep lvls
- Replies: 4
- Views: 14282
Re: [idea] reducing game speed at deep lvls
Bullet time? Please could you explain what is MAngband approach? The option "low hitpoint warning" is changed so that when your hit points are under the threshold (usually 30% of max hps), time slows down drastically so you have time to press your next key. Resting, on the other hand, all...
- Tue Aug 29, 2017 8:25 pm
- Forum: Ideas
- Topic: [idea] reducing game speed at deep lvls
- Replies: 4
- Views: 14282
Re: [idea] reducing game speed at deep lvls
MAngband did a good job with bullet time. Otherwise, decreasing the game speed would be easy, there's a big table with level speeds that could be tweaked. Speed is still capping at 4250ft or so right?
- Sun Jul 30, 2017 9:48 pm
- Forum: Bugs
- Topic: Players online screen showing when using macros
- Replies: 18
- Views: 48622
Re: Players online screen showing when using macros
This is awesome debugging. So the @ in the macro gets treated as a command... Good to know about the "safe macro" feature.
- Sun Jun 11, 2017 10:25 pm
- Forum: Strategies
- Topic: HOW TO not get summoned ons
- Replies: 12
- Views: 47373
Re: HOW TO not get summoned ons
Summon "high undead" always tries to summon 8 monsters. So first it picks the spot for the first monster, that is in LOS of the monster and at max one square away from the char (in that case just below the @'s position), then simply picks up the closest 7 spaces around that spot and fills ...
- Mon Jun 05, 2017 11:12 pm
- Forum: Bugs
- Topic: Players online screen showing when using macros
- Replies: 18
- Views: 48622
Re: Players online screen showing when using macros
This problem happens to me all the time, and with any macro. Been happening for a while now.
- Mon Jun 05, 2017 11:10 pm
- Forum: Strategies
- Topic: HOW TO not get summoned ons
- Replies: 12
- Views: 47373
Re: HOW TO not get summoned ons
Monsters can "smell" players one square away from the squares that are in LOS. In your case, the spot just below you was open for summoning, because it's in LOS and you're right next to it. And summoning doesn't care about placement of summoned monsters, so it filled that spot with an arch...
- Mon May 01, 2017 10:51 pm
- Forum: Bugs
- Topic: Death by No-Tele Outside of Vault
- Replies: 7
- Views: 21538
Re: Death by No-Tele Outside of Vault
Pfft if now even Morgoth has to cheat to win a fight...