Search found 165 matches

by Lightman
Thu Jun 22, 2017 11:03 pm
Forum: Bugs
Topic: [critical] Keys doesn't works; need to push it several times
Replies: 25
Views: 63797

Re: [critical] Keys doesn't works; need to push it several times

Another thing that could reduce response could be inscribing items with !X - I think the auto ID takes a turn to execute and in deep dungeons a turn can seem like a long time.
by Lightman
Thu Jun 22, 2017 5:47 pm
Forum: Bugs
Topic: [critical] Keys doesn't works; need to push it several times
Replies: 25
Views: 63797

Re: [critical] Keys doesn't works; need to push it several times

Sometimes you can still get Internet lag, even these days.
by Lightman
Thu Jun 22, 2017 7:11 am
Forum: Bugs
Topic: [critical] Keys doesn't works; need to push it several times
Replies: 25
Views: 63797

Re: [critical] Keys doesn't works; need to push it several times

Don't forget that teleport staffs have a failure chance.
by Lightman
Wed Jun 21, 2017 8:47 pm
Forum: Bugs
Topic: [critical] Keys doesn't works; need to push it several times
Replies: 25
Views: 63797

Re: [critical] Keys doesn't works; need to push it several times

Finally, please don't leave. We need you.
by Lightman
Wed Jun 21, 2017 8:43 pm
Forum: Bugs
Topic: [critical] Keys doesn't works; need to push it several times
Replies: 25
Views: 63797

Re: [critical] Keys doesn't works; need to push it several times

Note that your macro is vulnerable if a trap makes you lose memories - because you won't remember what your teleportation scroll looks like "@Teleportation". It is safer to inscribe your scroll so you don't forget what it looks like. eg. scroll of teleportation {@Flee} and have a macro tha...
by Lightman
Wed Jun 21, 2017 8:37 pm
Forum: Bugs
Topic: [critical] Keys doesn't works; need to push it several times
Replies: 25
Views: 63797

Re: [critical] Keys doesn't works; need to push it several times

"Unable to quaff item @q1"

etc.
by Lightman
Wed Jun 21, 2017 8:36 pm
Forum: Bugs
Topic: [critical] Keys doesn't works; need to push it several times
Replies: 25
Views: 63797

Re: [critical] Keys doesn't works; need to push it several times

Raised an RFE for you.

Basically, I suggested that whenever a keyboard beep is done, a failure message is sent to your game messages window first.

eg.

"Unable to read item c"
*Beep*

or

"Unable to aim item j"
*Beep*
by Lightman
Fri Jun 16, 2017 9:44 pm
Forum: Ideas
Topic: [suggestion] avoid cheezing for newborn chars
Replies: 1
Views: 8636

Re: [suggestion] avoid cheezing for newborn chars

Any of those solutions will do the trick.

I want to be as good at the game as possible within the rules. You may call this cheeze (and it is) but to be fair to myself, I prefer to improve the game rather than just keep cheezing - so I am open about it and raise RFEs.
by Lightman
Sun Jun 11, 2017 2:09 pm
Forum: General Discussion
Topic: [project] TomeNET promotion (wikipedia and other resources)
Replies: 17
Views: 50105

Re: [project] TomeNET promotion (wikipedia and other resources)

Feel free to edit the Wikipedia article. Please provide accurate and balanced information, as advertising is prohibited on that site.