Search found 1652 matches
- Tue Mar 29, 2016 8:39 pm
- Forum: Ideas
- Topic: [suggestion] IDDC bundles for new characters
- Replies: 0
- Views: 7630
[suggestion] IDDC bundles for new characters
Its quite a pain to buy items in Bree every time when your IDDC-character dies. You have to wait for good prices for a lot of time - hour or two... So I have an suggestion to add somekind of bundles which player could choose at character creation. Its not for free - it would be deducted from charact...
- Tue Mar 29, 2016 6:12 pm
- Forum: General Discussion
- Topic: [project] TomeNET promotion (wikipedia and other resources)
- Replies: 17
- Views: 50124
Re: TomeNET promotion (wikipedia and other resources)
I've kindly asked moderators of https://www.reddit.com/r/roguelikes/ to add TomeNET to "Popular roguelikes" category of /r/roguelikes/, but one of them said that "real-time aspect makes it very un-roguelike". I can't agree with it, but... When in Rome, do as the Romans do. Ok, st...
- Mon Mar 28, 2016 11:34 pm
- Forum: Gameplay
- Topic: Boots are too rare
- Replies: 20
- Views: 66108
Re: Boots are too rare
Thanks, guys! Very useful information indeed.
- Mon Mar 28, 2016 11:31 pm
- Forum: Ideas
- Topic: [suggestion] Monsters-twins... add flickering/symbols for some monsters ("p", "d", "~"...)
- Replies: 2
- Views: 8896
Re: Monsters-twins... add colors/flickering for some monsters ("p", "d", "~"...)
Very good question! We could show this glyps as basic once may be?
For example, we look at ~7 for !p
and we see normal "p" and also
For example, we look at ~7 for !p
and we see normal "p" and also
- Mon Mar 28, 2016 8:43 pm
- Forum: Ideas
- Topic: [suggestion] Monsters-twins... add flickering/symbols for some monsters ("p", "d", "~"...)
- Replies: 2
- Views: 8896
[suggestion] Monsters-twins... add flickering/symbols for some monsters ("p", "d", "~"...)
Today dear sirs Rum, Sunshine, PowerWyrm and Marcos had a chat in-game about monsters. I wanna share their ideas there cause they are quite important. Main idea: to add more differenced between certain monsters. In TomeNET knowledge of enviroment around your character is essential and its very impor...
- Mon Mar 28, 2016 8:27 pm
- Forum: Bugs
- Topic: [critical] Flickering doesn't work in ~7
- Replies: 0
- Views: 7557
[critical] Flickering doesn't work in ~7
Flickering doesn't work in ~7 So its kinda hard to know which monster you are up to meet in depths. It work for a few monsters but not for Ds
- Mon Mar 28, 2016 8:18 pm
- Forum: Strategies
- Topic: [request] guide to flickering - different D's and other high-lvl monsters
- Replies: 6
- Views: 25338
Re: [request] guide to flickering - different D's and other high-lvl monsters
Ancient multi-hued dragon by Rum
- Mon Mar 28, 2016 8:03 pm
- Forum: Gameplay
- Topic: Boots are too rare
- Replies: 20
- Views: 66108
Re: Boots are too rare
I heard about spell which could destroy items on the ground (exept artifacts). What is its name?
- Mon Mar 28, 2016 6:57 pm
- Forum: General Discussion
- Topic: [project] TomeNET promotion (wikipedia and other resources)
- Replies: 17
- Views: 50124
Re: wikipedia
Please rate TomeNET at roguetemple:
http://forums.roguetemple.com/irldb/com ... id=TomeNET
http://forums.roguetemple.com/irldb/com ... id=TomeNET
- Mon Mar 28, 2016 6:32 pm
- Forum: Miscellaneous
- Topic: Useful tools for roguelike development
- Replies: 5
- Views: 32479
Useful tools for roguelike development
1) Tool for visual design of roguelike games - Glyph Picker: http://tsassone.com/Project/Details/9 http://tsassone.com/images/GlyphPicker1.0.png Found it @ reddit 2) How to create roguelike game from zero: http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod ...