Search found 325 matches

by C. Blue
Fri Nov 02, 2018 2:54 pm
Forum: Ideas
Topic: [idea] RPG mode - only 1 character
Replies: 28
Views: 13811

Re: [idea] RPG mode - only 1 character

The test client has been updated and offers "Soloist" mode on character creation now. That is the same as "No Ghost" except you cannot trade with anybody. This mode has not really been tested so please report it if you find a bug by using the "/bug" slash command.
by C. Blue
Wed Oct 31, 2018 10:06 pm
Forum: Ideas
Topic: [idea] RPG mode - only 1 character
Replies: 28
Views: 13811

Re: [idea] RPG mode - only 1 character

Currently there are no plans to extend the amount of characters per account, also because of the amount of (free) houses. However, your suggestion is already possible by creating an unworldly character, then creating an iron team and finally closing the iron team immediately via /pclose command (or ...
by C. Blue
Fri Sep 21, 2018 12:32 pm
Forum: General Discussion
Topic: Connection issues on private server.
Replies: 12
Views: 1530

Re: Connection issues on private server.

Please search the file src/server/store.c for "o_list export completed". You should find three occurances of this string. Go to the first one. The next line after this should say "(*export_turns) = 0;". Now again after this line please insert 3 new lines: coverage = 0; coverage_trad = FALSE; copied ...
by C. Blue
Thu Jul 12, 2018 4:37 pm
Forum: Announcements
Topic: Client updates
Replies: 69
Views: 204992

Re: Client updates

Test client users might notice that they cannot login or the client exhibits erroneous behaviour. This is due to a protocol update that will be coming in the next release. So for now, test client users need to update their test client to today's "release" of it, then everything should work ok again....
by C. Blue
Tue Feb 06, 2018 12:28 am
Forum: Announcements
Topic: Audio packs
Replies: 23
Views: 39229

Re: Audio packs

Tangar updated his fantasy music pack, the link in the opening post contains the new (mediafire) URL to it.
by C. Blue
Sun Feb 04, 2018 3:16 pm
Forum: Announcements
Topic: Server status
Replies: 35
Views: 58125

Re: Server status

Server is down due to faulty switch in the hosting company's data center.
Should be replaced soon (tm).
by C. Blue
Sat Aug 19, 2017 2:02 pm
Forum: Announcements
Topic: Client updates
Replies: 69
Views: 204992

Re: Client updates

Version 4.7.1a client-side changes: This is a client-only "maintenance release", so it's meant to just fix a couple of problems and bring some improvements, but not introduce any new features or such. The TomeNET-Updater had a fourth button added for updating the guide. 'safe_macros' option has been...
by C. Blue
Thu Jul 20, 2017 2:29 pm
Forum: Bugs
Topic: Players online screen showing when using macros
Replies: 18
Views: 14571

Re: Players online screen showing when using macros

Nice. I'm actually not at home for about 2 weeks, but after that I'll look into it. Mikael just also found out some details. This should allow for a client update soonish.
by C. Blue
Thu Jun 22, 2017 9:35 am
Forum: Bugs
Topic: [critical] Keys doesn't works; need to push it several times
Replies: 25
Views: 16867

Re: [critical] Keys doesn't works; need to push it several times

You could try out the "test client", link is on the bottom of the downloads page. It only contains the "TomeNET.exe" file which you have to overwrite in place, ie in the actual TomeNET installation folder, which usually (if you used the installer's default location) is "C:\Program Files (x86)\TomeNE...
by C. Blue
Sat Jun 10, 2017 6:02 am
Forum: Bugs
Topic: [critical] Keys doesn't works; need to push it several times
Replies: 25
Views: 16867

Re: [critical] Keys doesn't works; need to push it several times

Thanks for the report. There seems to be no indication in the code of such a bug (and it is not currently known or has been reported). Beeping on key input in general means that either a wrong key (unavailable choice) is pressed or -usually- that an 'ingredient' (item) for a key is not available (th...