Search found 12 matches
- Tue Dec 10, 2013 8:46 pm
- Forum: Ideas
- Topic: Archers and Rangers
- Replies: 2
- Views: 9566
Archers and Rangers
I would like to see a second quiver for both of these classes. It could be worked into the archery skill and unlocked at an appropriate level. I'm not sure if rangers are able to dual wield, but if they are it comes down to a choice of extra weapon or extra ammo. I feel that a second quiver would in...
- Fri Apr 05, 2013 7:59 pm
- Forum: General Discussion
- Topic: havent quit yet
- Replies: 0
- Views: 7100
havent quit yet
Hey all, just letting everyone know I'm still around and will play when I get a chance. To all who play, good luck and dive deep an live long.
- Thu Sep 06, 2012 8:46 pm
- Forum: General Discussion
- Topic: Quest
- Replies: 1
- Views: 8151
Quest
The first in a series of quests in now available. It is open to Everlasting characters. All of these quests will start in 33 32, location 4,0 public house. Follow the instructions found on the scrolls and proceed to the next location. This quest is called 'Hidden Library' and is the first in its ser...
- Tue Jun 05, 2012 7:10 am
- Forum: Strategies
- Topic: I want to play an unbeliever
- Replies: 1
- Views: 10335
Re: I want to play an unbeliever
Good luck on building your AM warrior. The skills I use are Combat, Swords, AM, and Sneak (extra are going into health). I've had an AM with necro before, and while it's very useful, it's really only good against pits of live mobs. A few good abilities you should have when playing AM is reflect and ...
- Mon May 14, 2012 4:51 am
- Forum: Ideas
- Topic: Replace birth items with gold
- Replies: 10
- Views: 30465
Re: Replace birth items with gold
Perhaps instead of giving gold in place of items at birth, there could be a point system (like stat's) that allows you to "buy" your starting equipment. Of course there is only a limited amount of points at birth, and all items bought in this way would be level 0. This would allow for a mo...
- Sun May 13, 2012 7:47 am
- Forum: Ideas
- Topic: Auto Purchase of base items when entering shops
- Replies: 5
- Views: 16763
Re: Auto Purchase of base items when entering shops
Or, you could control the amount of items you wish to have in your inventory thru the use of User Options. If you have an inscription on your items and you have no more, the inscription does you no good. This also could allow for you to determine the specifics before-hand and have them saved to your...
- Sun May 13, 2012 7:41 am
- Forum: Ideas
- Topic: Random Uniques
- Replies: 2
- Views: 9761
Re: Random Uniques
I like the idea. There is already a quest for normal monsters, an added command could be used to trigger the unique quest. Maybe the pay out for the quest is a random artifact or something like the Highlander reward system which tries to upgrade your existing equipment. However it falls out, I'm in ...
- Sun May 13, 2012 7:35 am
- Forum: Ideas
- Topic: Chat shortcuts
- Replies: 4
- Views: 13437
Re: Chat shortcuts
Actually, you need only type in the first three(3) letters of the person's name. In the case that they are similar, you need only type til there is a distinction between the names.
- Sun May 13, 2012 7:33 am
- Forum: YAST, Stories, Rumours
- Topic: Jailer
- Replies: 2
- Views: 18063
Re: Jailer
Go ahead down those stairs and they'll be calling you Fresh Fish!!!
- Sun May 13, 2012 7:30 am
- Forum: Strategies
- Topic: HOW TO not get summoned ons
- Replies: 12
- Views: 47618
Re: HOW TO not get summoned ons
Lol, I've found the easiest way to not get summoned on is Anti-magic.... if 75% of spells are failing, then it gets much more simple. On the other hand, when you get used to not being summoned on you get lax and complacent. All-in-all, I like it when I kill powerful magic casting enemies and don't r...