» Contents
» (0) Quickstart
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (4) The world
» (4.5) Towns, shops, the dungeons and dungeon bosses
» (5) Item and flag details, elements
» (6) Monster details
» (7) Character details
» (8) Tactics & strategy
» (9) Miscellanous

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(4.4) Terrain
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(4.5a) Shops and their services
(4.5) Towns, shops, the dungeons and dungeon bosses                             
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To view a list of all towns and dungeons you have discovered, press ~ 8 .
Dungeons which have a dedicated final boss will indicate at the end of the
line whether you have "conquered" them yet (aka slain that boss) or not.

To see a list of all dungeon knowledge, including their locations, accumulated
by players on the server so far, visit the Mathom-house in Bree (see (4.5a)).

If you create a new character, it will start in 'Bree', a town located at
position 32,32 on the world map (same position on all servers!).

The world map, ranging from 0,0 (bottom left corner) to 63,63
(top right corner), bears several other towns that you can find and
explore. These towns often contain different shops (some are said to offer
*Identify* service or even a cure to Black Breath) and harder dungeons.
For a list of towns and their local dungeons, see (4.5b).

However, they might also be a very dangerous place to stay, compared to Bree.
In general you can say the harder the local dungeon entrance of a town the
more dangerous monsters can spawn within the town! Bree is the only town that
contains just more or less harmless townsfolk.
The worst are Khazad-dum and Lothlorien, if you go there be _very_ cautious.
Monsters that appear here might look like harmless novice paladins or snagas
but are in fact of a higher level and more powerful. Also, dangerous monsters
can spawn in those towns: While Gondolin and Minas Anor can already have nasty
Mindcrafters, Khazad-Dum and Lothlorien may also spawn the infamous Grand
Swordsmasters which have killed many characters that went AFK outside the inns.
However, it has been observed that people who figured out how to climb high
mountains travelled to Khazad-dum despite their low level for a strange
reason >:-).
Even if you decide to stay in Gondolin, which is relatively harmless,
don't go afk for a longer time or even a snaga archer might kill you with his
ranged attacks. Always a nasty surprise..

Despite the hazards of higher level towns, towns in general act as a safe zone,
preventing PK/PvP attacks (ie attacks done by a player against another player)
and stop your character's food consumption, meaning that you cannot die by
starvation while in town. Towns also put experience drain on hold, which is
important for players wearing Nazgul Rings Of Power for example.
Dungeon towns behave like normal towns in these regards.
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(4.4) Terrain
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(4.5a) Shops and their services